We already knew that The Last of Us Part I would make its way to PC later this month. And now we know exactly what type of features will be available to the port and the PC’s requirements to run it.
In a new PS Blog post, we learned that Part I’s PC version will support ultrawide monitors (both 21:9 and 32:9 aspect ratios), 4K resolution, and “a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.”
Additionally, the upcoming port will support AMD’s FSR 2.2 and Nvidia’s DLSS supersampling tech.
The Last of Us Part I’s PC port will also support the PS5 DualSense controller’s haptic feedback. Allowing players to “feel the impact of battle, the rumble of a tank rolling by,” and more, though to take advantage of the haptics, you must have your DualSense wired to your PC.
PC requirements for Part I also revealed, including that players need at least 16GB of RAM and 100GB of SSD storage freed up on their rig. If you’re curious to see what you need to run the game, including how to achieve 4K at 60FPS, check out the PC specs requirements image above.
A delayed released on PC
The Last of Us Part I’s PC ports were supposed to launch on March 3, but last month Naughty Dog announced that it had delayed the port to March 23. Part I was originally released on the PlayStation 5 last year.
In our review, my colleague Luke Reilly said that The Last of Us Part I is “a gorgeous and well-honed remake of one of the biggest boppers in the PlayStation pantheon,” further noting that this is the definitive way to play Naughty Dog’s “esteemed survival classic.”
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
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