With Halo Infinite’s third season now underway, 343 Industries has promised that seasonal updates for the shooter will be “more consistent” to avoid the “long seasons of the past.”
In an interview, 343 Industries’ head of live performance Sean Baron addressed the topic of Halo Infinite’s lengthy seasons and discussed what plans the studio has in store for seasonal updates.
Halo Infinite seasonal updates will be “more consistent,” 343 says
“In our preview of Season 3, I said that this is the beginning of what seasonality is for Halo Infinite, but ‘seasonality’ is restrictive,” Baron told Xbox Wire. “To me, seasonality is really about consistency – we need to be consistent in everything. I feel very confident with where we’ve gone with Season 3, and I have very strong confidence that we’re going to be able to keep improving that consistency, and avoid, completely, the long seasons of the past.
“We’re going to be more consistent. We’re going to continue to evolve the game in close partnership with our players. We’re focused on shipping Season 3 and then, as Chief said, we’re ‘[r]eady to get back to work.'”
Baron also discussed the new content added to Halo Infinite with Season 3, which 343 has been touting as the game’s “biggest multiplayer update yet.” Season 3 added three new maps, a new game mode called Escalation Slayer, the M392 Bandit Rifle, and more.
343 has also confirmed that ray tracing will be coming to Halo Infinite’s multiplayer on Xbox Series X.
Would you like to see shorter seasons and more consistent updates in Halo Infinite? Let us know your thoughts down in the comments.
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