
It really is the update we’ve all been waiting for, and will (hopefully) increase the success rate of Veteran and Nightmare difficulty runs. Both difficulties have been given some love, with the aim of reducing the disparity between each difficulty — AKA, not feeling like you’ve been slapped in the face as soon as you move from Recruit to Veteran. You can see the full list of fixes on the Back 4 Blood website, but we’ve added the difficulty modifiers below for you:
- Player base damage resist increased to 25% (was 20%)
- Continue currency bonus increased to 300 (was 250)
- Continue Heal bonus increased to 75 (was 25)
- Continue Trauma heal bonus increased to 25 (was 20)
Veteran:
- Rescaled friendly fire values
- Sleepers no longer call hordes
- Player base damage increased to 120% (was 100%)
- Player base Health increased to 115 (was 100)
- Player Base ammo capacity increased 120% (was 100%)
- Trauma heals per safe room +5 (was 0)
- Continue currency bonus increased to 200 (was 150)
- Continue Heal bonus increased to 25 (was 15)
- First-aid cabinet free use increased to 2 (was 1)
Nightmare:
- Rescaled friendly fire values
- First-aid cabinet free use increased to 1 (was 0)
- Special Ridden damage reduced by 35% (was 75%)
- Common damage reduced by 50% (was 100%)
- Nightmare extra trauma from incap reduced to 5 (was 10)
- Reduce nightmare stumble resist on nightmare 25% (was 40%)
- Reduced nightmare Special Ridden health buff to 7.5% (was 15%)
- Continue currency bonus increased to 100 (was 0)
- Continue Heal bonus increased to 10 (was 0)
- Continue Trauma heal bonus increased to 5 (was 0)
- Continue Card draw bonus increased to 1 (was 0)
- Continue Ammo bonus increased to 15% (was 0)
- Extra incap trauma reduced to 7 (was 10)

The December update also includes a host of new features, including a new offline campaign mode, which includes the progression system. The Roving Merchants supply line has also had a new time-limited track added, as well as the new Burn Cards — which can be played in each Saferoom to gain a temporary effect, such as instant healing, resistance increases, and more. Additionally, three new non-burn cards have been added, Fort Hope now has a Ridden Practice Area, and the Holiday Seasonal event has begun.
Turtle Rock Studios certainly looks to have been pretty busy, and we highly recommend you check out the full patch notes to see everything that has been updated.